Magic the Gathering
Magic the Gathering2920 medlemmer 0 online

Brugernavn:

Password:


Bliv medlem
Glemt password?

Søg DanskMagic
Søg kort:

Søg medlem:

Søg by:
Søg i forummet:

Søg regler:

Søg deck:
Kortbasen Søg | Magic Quiz | Tilfældig kort | Butikken | Illustratører | Identify kort  
Jegantha, the Wellspring Keruga, the Macrosage

Alle udvidelser:

Kaheera, the Orphanguard
Ikoria Collector Boosters, Rare

mana cost: MV: 3
Korttype: Legendary Creature — Cat Beast
Nuværende oracle-tekst:
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
P/T: 3/2
Illustration: Ryan Pancoast
Kort specifikke regler
2020-06-01
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

2020-06-01
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

2020-06-01
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

2020-06-01
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

2020-04-17
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

2020-04-17
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

2020-04-17
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

2020-04-17
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

2020-04-17
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

2020-04-17
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

2020-04-17
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

2020-04-17
Creature cards in your deck may be a mix of the five creature types that Kaheera cares about. They may also have additional types, as long as each creature card is at least one of those five. Noncreature cards may have any subtypes.

2020-04-17
A creature that's more than one of the five types gets +1/+1 only once from Kaheera's last ability.

2020-04-17
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.


Legalitet:

Standard: Ikke Legal
Pioneer: Legal
Modern: Legal
Legacy: Legal
Vintage: Legal
EDH / Commander: Legal
Pauper: Ikke Legal
Explorer: Legal
Historic: Legal
Brawl: Ikke Legal
Premodern: Ikke Legal
93/94: Ikke Legal

Kaheera, the Orphanguard er ikke legal i nogen block.


Regelspørgsmål om Kaheera, the Orphanguard
Decks med Kaheera, the Orphanguard

VÆRDI PÅ MARKEDSPLADSEN Log ind først!
 

Outlaws of Thunder Junction

Vil du slippe for reklamen? Bliv Guldmedlem
 

Opslagstavle for Kaheera, the Orphanguard (Ikoria Collector Boosters)

- tom -

 

I BUTIKKEN

Enkeltkort
Ikke på lager

Foil
Ikke på lager!

TILFØJ MIN H/W

Tilføj stk Kaheera, the Orphanguard (Ikoria Collector Boosters) til min
 

JEG HAR

Isanion (1stk)

JEG VIL HAVE

MattettaM (1stk), BovinaSancta (2stk), Smokin_Gunnar (1stk)

Til salg

fjodorsascha 30 SEK (1stk)

VIL KØBE

MattettaM (1stk)
Info om listerne
 

PÅ AUKTION (0)

- Ingen -
 
  Outlaws of Thunder Junction