Highspire Infusion
Aether Revolt, Common
mana cost: MV: 2 Korttype: Instant
Nuværende oracle-tekst:
Target creature gets +3/+3 until end of turn. You get EE (two energy counters).
Flavourtext:
"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential."
—Kershan Danil, Highspire artisan Illustration: Anna Steinbauer
Kort specifikke regler
2017-02-09
{E} is the energy symbol. It represents one energy counter. 2017-02-09
If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get {E}{E}. 2017-02-09
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) 2017-02-09
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. 2017-02-09
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. 2017-02-09
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters. 2017-02-09
You can’t pay more energy counters than you have.
Legalitet:
Standard: Ikke Legal
Pioneer: Legal
Modern: Legal
Legacy: Legal
Vintage: Legal
EDH / Commander: Legal
Pauper: Legal
Explorer: Legal
Historic: Legal
Brawl: Ikke Legal
Premodern: Ikke Legal
93/94: Ikke Legal
Highspire Infusion er Legal i disse blocks: Kaladesh
Regelspørgsmål om Highspire Infusion
Decks med Highspire Infusion
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