Geier Reach Bandit
Prerelease, Rare
mana cost: MV: 3 Korttype: Creature — Human Rogue Werewolf // Creature — Werewolf
Nuværende oracle-tekst:
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
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Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
P/T: 3/2
Illustration: Slawomir Maniak
Kort specifikke regler
2016-07-13
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). 2016-04-08
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. 2016-04-08
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time. 2016-04-08
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn. 2016-04-08
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
Legalitet:
Standard: Ikke Legal
Pioneer: Legal
Modern: Legal
Legacy: Legal
Vintage: Legal
EDH / Commander: Legal
Pauper: Ikke Legal
Explorer: Legal
Historic: Legal
Brawl: Ikke Legal
Premodern: Ikke Legal
93/94: Ikke Legal
Geier Reach Bandit er Legal i disse blocks: Shadows over Innistrad
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Decks med Geier Reach Bandit
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