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Spoiler (236 kort)
Swashbuckler Extraordinaire 
Creature - Dragon Rogue Warrior (U)
When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token.
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
2/2
0
Heap Gate
Land - Gate (C)
: Add .
, : Add one mana of any color.
, , Tap an untapped Gate you control: Create a Treasure token.
0
Sea Gate
Land - Gate (C)
Sea Gate enters the battlefield tapped.
As Sea Gate enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
0
Lurking Green Dragon 
Creature - Dragon (C)
Flying
Lurking Green Dragon can't attack unless defending player controls a creature with flying.
4/4
0
Topaz Dragon // Entropic Cloud*   // 
Creature - Dragon (U)
Flying, deathtouch
4/4
----------
Instant - Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. your may cast the creature later from exile.)
0
Young Red Dragon // Bathe in Gold  // 
Creature - Dragon (C)
Flying
Young Red Dragon can't block.
3/2
----------
Instant - Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
0
Oceanus Dragon  
Creature - Dragon (C)
Flying
When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3/5
0
Stonespeaker Crystal
Artifact (U)
: Add  .
, , Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
0
Black Dragon Gate
Land - Gate (C)
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
0
Citadel Gate
Land - Gate (C)
Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
0
Cliffgate
Land - Gate (C)
Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
0
Manor Gate
Land - Gate (C)
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
0
Neera, Wild Mage*  
Legendary Creature - Human Elf Shaman (R)
Whenever you cast a spell, you may put that card on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
2/7
0
Gate Colossus
Artifact Creature — Construct (U) This spell costs 1 less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. 8/8
0
Cast Down 
Instant (U) Destroy target nonlegendary creature.
0
Eldritch Pact 
Sorcery (R)
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
0
Modify Memory 
Sorcery (U)
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
0
Fraying Line
Artifact (R)
When Fraying Line enters the battlefield, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature that doesn't have a rope counter on it, then remove all rope counters from all creatures.
0
Mighty Servant of Leuk-o
Artifact - Vehicle (R)
Trample
Ward - Discard a card.
Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
6/6
0
Hammers of Moradin 
Creature - Dwarf Cleric (U)
Myriad (Whenever this creatures attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.)
Whenever Hammers of Moradin attacks, for each opponent tap up to one target creature that player controls.
3/3
0
Tabaxi Toucaneers 
Creature - Cat Ranger (C)
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you my create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3/2
0
Earthquake Dragon  
Creature - Elemental Dragon (R)
This spell costs less to cast, where X is the total mana value of Dragons you control.
Flying, trample
 , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
0
Explore the Underdark 
Sorcery (U)
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
0
Skullwinder 
Creature — Snake (U) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. 1/3
0
Astarion's Thirst 
Instant (R)
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
0
Cloudkill  
Sorcery (U)
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
0
Sigil of Myrkul 
Enchantment (U)
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
0
Genasi Enforcers 
Creature - Elemental Shaman (C)
Myriad (Whenever this creature attacks, for each oppoenent other than defending player, you my create a token that's a copy of this creature that's tapped and attacking that plyer or a planeswalker they control. Exile the tokens at end of combat.)
 : Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
1/3
0
Ancient Silver Dragon  
Creature - Elder Dragon (MR)
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
0
Contraband Livestock 
Instant (U)
Exile target creaure, then roll a d20.
1-9 | Its conroller creates a 4/4 green Ox token.
10-19 | Its controller creates a 2/2 green Boar token.
20 | Its controller creates a 0/1 white Goat token.
0
Githzerai Monk 
Creature - Gith Monk (U)
Flash
Flying
Psychic Defense - When Githzerai Monk enters the battlefield, tap all creatures you don't control.
3/2
0
Intellect Devourer 
Creature - Horror (R)
Devour Intellect - When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief - You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
0
Ancient Copper Dragon  
Creature - Elder Dragon (MR)
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
0
Balor  
Creature - Demon (MR)
Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
* Target opponent draws three cards, then discards three cards at random.
* Target opponent sacrifices a nontoken artifact.
* Balor deals damage to target opponent equal to the number of cards in their hand.
5/5
0
Gnoll War Band 
Creature - Gnoll (U)
This spell costs less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5
0
Storm King's Thunder   
Instant (MR)
When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
0
Thunderwave  
Sorcery (U)
Roll a d20.
1-9 | Thunderwave deals 3 damage to each creature.
10-19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
0
Wrathful Red Dragon  
Creature - Dragon (R)
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
5/5
0
Sapphire Dragon // Psionic Pulse   // 
Creature - Dragon (U)
Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
5/6
-------------
Instant - Adventure
Counter target noncreature spell. (Then exile this card. your may cast the creature later from exile.)
0
Rescuer Chwinga 
Creature - Spirit Elemental (U)
Flash
Natural Shelter - When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
2/2
0
Split the Spoils 
Sorcery (U)
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
0
Kindred Discovery  
Enchantment (R) As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
0
Moonshae Pixie // Pixie Dust  // 
Creature - Faerie (U)
Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.
2/2
--------------------
Instant - Adventure
Up to three target creatures gain flying until end of turn. (Then exile this card. your may cast the creature later from exile.)
0
Sailors' Bane  
Creature - Dragon Turtle (U)
This spell costs less for each card is an instant, sorcery, and/or has adventure that is in your graveyard or exile.
Ward 
7/7
0
Blade of Selves
Artifact — Equipment (R) Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip 4
0
Meteor Golem
Artifact Creature — Golem (U) When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. 3/3
0
Mind Stone
Artifact (C) Tap: Add C.
1, Tap, Sacrifice Mind Stone: Draw a card.
0
Rug of Smothering
Artifact Creature - Construct (U)
Flying
Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
1/3
0
Miirym, Sentinel Wyrm   
Legendary Creature - Dragon Spirit (R)
Flying, Ward 
Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except it isn't legendary if the creature is legendary.
6/6
0
Beckoning Will-o'-Wisp 
Creature - Spirit (U)
Flying
Lure the Unwary - At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
1/3
0
Guardian Naga // Banishing Coils   // 
Creature - Naga (C)
Vigilance
As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
5/6
--------------------
Instant - Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
0
Ghost Lantern // Bind Spirit // 
Artifact - Equipment (U)
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip 
---------------
Instant - Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
0
Burnished Hart
Artifact Creature — Elk (U) 3, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 2/2
0
Crystal Dragon // Rob the Hoard   // 
Creature - Dragon (U)
Flying, vigilance
4/4
------------------
Sorcery - Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
0
Pegasus Guardian // Rescue the Foal  // 
Creature - Pegasus (C)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3
---------------------
Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
0
Pact Weapon 
Artifact - Equipment (MR)
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip - Discard a card.
0
Ravenloft Adventurer 
Creature - Human Rogue Assassin (R)
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4
0
Amethyst Dragon // Explosive Crystal   // 
Creature - Dragon (U)
Flying, haste
4/4
------------------
Sorcery - Adventure
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
0
Elturel Survivors 
Creature - Tiefling Peasant (R)
Trample, myriad
As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
0/4
0
Tomb of Horrors Adventurer 
Creature - Elf Monk (R)
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
4/4
0
Drillworks Mole
Artifact Creature - Mole (U)
, : Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
1/1
0
Iron Mastiff
Artifact Creature - Dog (U)
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1-9 | Iron Mastiff deals damage equal to its power to you.
10-19 | Iron Mastiff deals damage equal to its power to defending player.
20 | Iron Mastiff deals damage to its power to each opponent.
4/4
0
Nine-Fingers Keene   
Legendary Creature - Human Rogue (R)
Menace
Ward - Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
4/4
0
Greatsword of Tyr 
Artifact - Equipment (C)
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip
0
Icewind Stalwart 
Creature - Tiefling Warrior (C)
Protection Fighting Style - When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
3/3
0
Emerald Dragon // Dissonant Wave   // 
Creature - Dragon (U)
Flying, trample
4/4
------------------
Instant - Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
0
Jade Orb of Dragonkind 
Artifact (C)
: Add . When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.
0
Ambition's Cost 
Sorcery (U) You draw three cards and you lose 3 life.
0
Carnelian Orb of Dragonkind 
Artifact (C)
: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
0
Font of Magic 
Enchantment (MR)
Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.
0
Lapis Orb of Dragonkind 
Artifact (C)
: Add . When you spend this mana to cast a Dragon creature spell, scry 2.
0
Arcane Encyclopedia
Artifact (U)
, : Draw a card.
0
Campfire
Artifact (u)
, : You gain 2 life.
, , Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
0
Ascend from Avernus   
Sorcery (R)
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
0
Horn of Valhalla // Isgard's Call  //  
Artifact - Equipment (R)
Equipped creature gets +1/+1 for each creature you control.
Equip 
-------------------------
Sorcery - Adventure
Create X 1/1 white Soldier creature tokens.
0
Legion Loyalty  
Enchantment (MR)
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.)
0
Owlbear Cub 
Creature - Bear Bird (R)
Mom is coming - Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest of the cards on the bottom of your library in a random order.
3/3
0
Call to the Void 
Sorcery (R)
Each player secretly chooses a creature they control and a creature they don't control. Then, reveal those choices. Destroy each creature chosen this way.
0
Vrock  
Creature - Bird Demon (U)
Flying
At the beginning if your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
3/3
0
Cone of Cold 
Sorcery (U)
Roll a d20.
1-9 | Tap all creatures your opponents control.
10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap step.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
0
Displacer Kitten 
Creature - Cat Beast (R)
Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
2/2
0
Sivriss, Nightmare Speaker 
Legendary Creature - Snake Cleric Warlock (U)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander)
3/3
0
Ganax, Astral Hunter 
Legendary Creature - Dragon (U)
Flying
Whenever Ganax, Astral Hunter or another Dragn enters the battlefield under your control, create a Treasure token.
Choose a Background (You can have a Background as a second commander)
3/4
0
Gale's Redirection  
Instant (R)
Exile target spell, then roll a d20 and add that spell's mana value.
1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying it's mana cost for as long as it remains exiled.
0
Archivist of Oghma 
Creature - Halfling Cleric (R)
Flash
Whenever an opponent searches their own library, you gain 1 life and draw a card.
2/2
0
Lae'zel's Acrobatics 
Instant (R)
Exile all nontoken creatures you control, then roll a d20.
1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
0
Amber Gristle O'Maul 
Legendary Creature - Dwarf Cleric (U)
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
3/3
0
Gut, True Soul Zealot 
Legendary Creature - Goblin Shaman (U)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.
2/2
0
Popular Entertainer 
Legendary Enchantment - Background (R)
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
0
Street Urchin 
Legendary Enchantment - Background (U)
Commander creatures you own have " , Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
0
Two-Handed Axe // Sweeping Cleave  // 
Artifact - Equipment (U)
Whenever equipped creature attacks, double its power until end of turn.
Equip  
------------
Instant - Adventure
Target creature you control gains double strike until end of turn.
0
Renari, Merchant of Marvels 
Legendary Creature - Dragon Artificer (U)
You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)
2/4
0
Kagha, Shadow Archdruid  
Legendary Creature - Elf Druid (U)
Whenever Kagha, Shadow Archdruid attacks, it gains death touch until end of turn. Mill two cards.
Once during each of your turns, you can play a land or cast a permanent spell from cards that have gone to your graveyard from your library this turn.
1/4
0
The Council of Four  
Legendary Creature - Human Noble (R)
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
0/8
0
Veteran Soldier 
Legendary Enchantment - Background (U)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."
0
Jaheira, Friend of the Forest 
Legendary Creature - Human Elf Druid (R)
Tokens you control have " : Add "
Choose a Background (You can have a Background as a second commander.)
2/3
0
Blood Money  
Sorcery (MR)
Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token.
0
Descent into Avernus 
Enchantment (R)
At the beginning of your upkeep, put two Descent counters on. Then, each player makes X treasure tokens and deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
0
Dragon Cultist 
Legendary Enchantment - Background (U)
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
0
Wyll, Blade of Frontiers 
Legendary Creature - Human Warlock (R)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background (You can have a Background as a second commander.)
1/1
0
Mirror of Life Trapping
Artifact (R)
Whenever a creature enters the battlefield, if it was cast, exile it then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owner's control.
0
Bane, Lord of Darkness   
Legendary Creature - God (R)
As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature with equal or lesser toughness from your hand onto the battlefield.
5/2
0
Minthara, Merciless Soul  
Legendary Creature - Elf Cleric (U)
Ward , where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you control left the battlefield this turn, you get an experience counter.
Creatures you control gets +1/+0 for each experience counter you have.
2/2
0
Raggadragga, Goreguts Boss  
Legendary Creature - Human Boar (R)
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
4/4
0
Thrakkus the Butcher  
Legendary Creature - Dragon Peasant (U)
Trample
Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
3/4
0
Sharpshooter Elf 
Creature - Elf Ranger (U)
Reach
Elven Sharpshooter's power is equal to the number of creatures you control.
When Elven Sharpshooter enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
*/2
0
Agent of the Iron Throne 
Legendary Enchantment - Background (U)
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
0
Agent of the Shadow Thieves 
Legendary Enchantment - Background (U)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than than that player, put a +1/-1 counter on this creature. It gains deathtouch and indestructible until end of turn."
0
Shadowheart, Dark Justiciar 
Legendary Creature - Human Elf Cleric (R)
 , , Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
3/4
0
Treasure Keeper
Artifact Creature — Construct (U) When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 3/3
0
Alaundo the Seer  
Legendary Creature - Human Shaman (R)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
3/5
0
Cadira, Caller of the Small  
Legendary Creature - Orc Ranger (U)
Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
3/3
0
Jan Jansen, Chaos Crafter  
Legendary Creature - Gnome Artificer (R)
Haste
, Sacrifice an artifact creature: Create two Treasure tokens.
, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct colorless creature tokens.
3/3
0
Rasaad yn Bashir 
Legendary Creature - Human Monk (U)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.)
0/3
0
Avenging Hunter 
Creature - Dragon Ranger (C)
Trample
When Avening Hunter enters the battlefield, you take the initiative.
5/4
0
Skanos Dragonheart 
Legendary Creature - Dragon Ranger (U)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among dragon cards in your graveyard or other dragon creatures you control.
Choose a Background (You can have a Background as a second commander.)
4/4
0
Bonecaller Cleric 
Creature - Human Cleric (U)
 , Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a Sorcery.
2/1
0
Karlach, Fury of Avernus 
Legendary Creature - Tiefling Barbarian (MR)
Whenever you attack, if it's the first combat of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
5/4
0
Sword Coast Sailor 
Legendary Enchantment - Background (U)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
0
Wizards of Thay 
Creature - Human Wizard (R)
Myriad
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
3/3
0
Geode Golem
Artifact Creature — Golem (U) Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) 5/3
0
Trailblazer's Torch
Artifact - Equipment (C)
When Trailblazer's Torch enters the battlefield, you take the initiative.
Whenever equipped creature becomes blocked, it deals 3 damage to each creature blocking it.
Equip
0
Gond's Gate*
Land - Gate (U)
Gates you control enter the battlefield untapped.
: Add .
: Add one mana to your mana pool of any color a gate you control would produce.
0
Mahadi, Emporium Master  
Legendary Creature - Cat Devil (U)
At the beginning of your end step, create a Treasure token for each creature that died this turn.
3/3
0
Far Traveler 
Legendary Enchantment - Background (U)
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
0
Flaming Fist 
Legendary Enchantment - Background (C)
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
0
Acolyte of Bahamut 
Legendary Enchantment - Background (U)
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
0
Viconia, Drow Apostate 
Legendary Creature - Elf Cleric (U)
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background. (You can have a Background as a second commander.)
2/3
0
Firbolg Flutist  
Creature - Bard Giant (R)
When Firbog Floutist enters the battlefield, gain control of target creature you don't control until the end of turn. Untap it. It gains haste and myriad until the end of turn.
4/4
0
Feywild Visitor 
Legendary Enchantment - Background (U)
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
0
Imoen, Mystic Trickster 
Legendary Creature - Human Rogue Wizard (U)
Ward 
At the Beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background. (You can have a Background as a second commander.)
2/3
0
Basilisk Collar
Artifact — Equipment (R) Equipped creature has deathtouch and lifelink.
Equip 2
0
Duke Ulder Ravengard  
Legendary Creature - Human Noble Soldier (R)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that is a copy of that tapped creature and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5
0
Korlessa, Scale Singer 
Legendary Creature - Dragon Bard (U)
You may look at the top card of your library any time.
You may cast Dragon spells from the top of your library.
1/4
0
Majestic Genesis  
Sorcery (MR)
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own that is on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
0
Dungeon Delver 
Legendary Enchantment - Background (U)
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
0
Vhal, Candlekeep Researcher 
Legendary Creature - Human Wizard (U)
Vigilance
: Add a number of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
2/3
0
Gluntch, the Bestower  
Legendary Creature - Jellyfish (R)
Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
0/5
0
Erinis, Gloom Stalker 
Legendary Creature - Halfling Ranger (U)
Deathtouch
Whenever Erinis, Gloom Stalker attacks, return target land card from the graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)
3/3
0
Monster Manual // Zoological Study  // 
Artifact (R)
 , : You may put a creature card from your hand onto the battlefield.
------------------
Sorcery - Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
0
The Initiative
Whenever one or more creatures a player controls deals damage to you, that player takes the initiative.
Whenver you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)
0
Undercity
You can't enter this dungeon unless you "venture into Undercity".
Dungeon map
0
Master Chef 
Legendary Enchantment - Background (C)
Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
0
Elminster's Simulacrum  
Instant (MR)
For each opponent, you create a token that's a copy of up to one target creature that players controls.
0
Lae'zel, Vlaakith's Champion 
Legendary Creature — Gith Warrior (R)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
3/3
0
Noble Heritage 
Legendary Enchantment — Background (R)
Commander creatures you own have “When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn.”
0
White Plume Adventurer 
Creature — Orc Cleric (R)
When White Plume Adventurer enters battlefield, you take the initiative.
At the beginning of each opponent’s upkeep, untap a creature you control. If you’ve completed a dungeon, untap all creatures you control instead.
3/3
0
Criminal Past 
Legendary Enchantment — Background (U)
Commander creatures you own have menace and “This creature gets +X/+0 where X is the number of creature cards in your graveyard.”
0
Guild Artisan 
Legendary Enchantment — Background (U)
Commander creatures you own have “Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens.”
0
Volo, Itinerant Scholar 
Legendary Creature — Human Wizard (MR)
When Volo enters the battlefield, create Volo’s Journal, a legendary colorless artifact token with hexproof and “Whenever you cast a creature spell, note one of its creature types that hasn’t been noted for this artifact.”
, : Draw a card for each creature type noted for target permanent you control named Volo’s Journal.
Choose a Background
2/3
0
Baldur's Gate
Legendary Land — Gate (R)
: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
0
Elminster  
Legendary Planeswalker — Elminster (MR)
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card’s mana value.
Elminster can be your commander.
Loyalty: 5
0
Myrkul, Lord of Bones   
Legendary Creature — God (R)
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that card, except it’s an enchantment and loses all other card types.
7/5
0
Livaan, Cultist of Tiamat 
Legendary Creature — Dragon Shaman (U)
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell’s mana value.
Choose a Background (You can have a Background as a second commander.)
1/3
0
Gale, Waterdeep Prodigy 
Legendary Creature — Human Wizard (R)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
1/3
0
Faceless One
Legendary Enchantment Creature — Background (C)
If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.
Choose a Background (You can have a Background as a second commander.)
3/3
0
Astarion, the Decadent  
Legendary Creature — Vampire Elf Rogue (R)
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
4/4
0
Baba Lysaga, Night Witch  
Legendary Creature — Human Warlock (R)
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
3/3
0
Dynaheir, Invoker Adept   
Legendary Creature — Human Wizard (R)
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
4/4
0
Gorion, Wise Mentor  
Legendary Creature — Human Wizard (R)
Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
3/4
0
Lozhan, Dragons' Legacy  
Legendary Creature — Dragon Shaman (U)
Flying
Whenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons’ Legacy deals damage equal to that spell’s mana value to any target that isn’t a commander.
4/2
0
Mazzy, Truesword Paladin   
Legendary Creature — Halfling Knight (R)
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
3/4
0
Raphael, Fiendish Savior  
Legendary Creature — Devil Noble (R)
Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.”
4/4
0
Battle Angels of Tyr  
Creature — Angel Knight (MR)
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
0
Bramble Sovereign  
Creature — Dryad (MR)
Whenever another nontoken creature enters the battlefield, you may pay  . If you do, that creature’s controller creates a token that’s a copy of that creature.
4/4
0
Jaheira's Respite 
Instant (R)
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
0
Raised by Giants 
Legendary Enchantment — Background (R)
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
0
You Look Upon the Tarrasque 
Instant (U)
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
0
Cultist of the Absolute
Legendary Enchantment — Background (R)
Commander creatures you own get +3/+3 and have flying, deathtouch, “Ward—Pay 3 life,” and “At the beginning of your upkeep, sacrifice a creature.”
0
Illithid Harvester // Plant Tadpoles  //  
Creature — Horror (R)
Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They’re 2/2 Horror creatures.
4/4
-----------------
Sorcery — Adventure
Tap X target creatures. They don’t untap during their controllers’ next untap steps. (Then exile this card. You may cast the creature later from exile.)
0
Robe of the Archmagi 
Artifact — Equipment (R)
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip 
Equip Shaman, Warlock, or Wizard
0
Nautiloid Ship
Artifact — Vehicle (MR)
Flying
When Nautiloid Ship enters the battlefield, exile target player’s graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
5/5
0
Bhaal, Lord of Murder   
Legendary Creature — God (R)
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
4/4
0
Abdel Adrian, Gorion's Ward 
Legendary Creature — Human Warrior (U)
When Abdel Adrian, Gorion’s Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
4/4
0
Astral Confrontation 
Instant (C)
This spell costs less to cast for each opponent you’re attacking.
Exile target creature.
0
Bane's Invoker 
Creature — Human Cleric (C)
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
2/2
0
Ellyn Harbreeze, Busybody 
Legendary Creature — Human Peasant (U)
: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)
2/4
0
Cloakwood Hermit 
Legendary Enchantment — Background (U)
Commander creatures you own have “At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens.”
0
Wilson, Refined Grizzly 
Legendary Creature — Bear Warrior (U)
This spell can’t be countered.
Vigilance, reach, trample, ward 
Choose a Background (You can have a Background as a second commander.)
2/2
0
Captain N'ghathrod  
Legendary Creature — Horror Pirate (MR)
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent’s graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3/6
0
Faldorn, Dread Wolf Herald  
Legendary Creature — Human Druid (MR)
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.
, , Discard a card: Exile the top card of your library. You may play it this turn.
3/3
0
Firkraag, Cunning Instigator  
Legendary Creature — Dragon (MR)
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
3/3
0
Nalia de'Arnise  
Legendary Creature — Human Rogue (MR)
You may look at the top card of your library at any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
3/3
0
Lulu, Loyal Hollyphant 
Legendary Creature — Elephant Angel (U)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
3/2
0
Roving Harper 
Creature — Elf Scout (C)
When Roving Harper enters the battlefield, draw a card.
2/2
0
Passageway Seer 
Creature — Tiefling Warlock (U)
Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
2/2
0
Sarevok, Deathbringer 
Legendary Creature — Human Knight (U)
At the beginning of each player’s end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok’s power.
Choose a Background (You can have a Background as a second commander.)
3/4
0
Aarakocra Sneak 
Creature — Bird Rogue (C)
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
1/4
0
Blur 
Instant (C)
Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.
0
Goggles of Night 
Artifact — Equipment (C)
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip
0
Irenicus's Vile Duplication 
Sorcery (U)
Create a token that’s a copy of target creature you control, except the token has flying and isn’t legendary if that creature is legendary.
0
Sea Hag // Aquatic Ingress  // 
Creature — Hag (C)
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
3/5
---------------------
Instant — Adventure
Up to two target creatures each get +1/+0 until end of turn and can’t be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
0
Tymora's Invoker 
Creature — Orc Rogue (C)
Sleight of Hand — : Draw two cards.
1/3
0
Dread Linnorm // Scale Deflection  // 
Creature — Snake Dragon (C)
Dread Linnorm can’t be blocked by creatures with power 3 or less.
7/6
------------------
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
0
Halsin, Emerald Archdruid 
Legendary Creature — Elf Druid (U)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.
Choose a Background (You can have a Background as a second commander.)
2/4
0
Silvanus's Invoker 
Creature — Dragon Druid (C)
Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemenetal creature with trample and haste until end of turn. It’s still a land.
3/2
0
Scion of Halaster 
Legendary Enchantment — Background (C)
Commander creatures you own have “The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card.”
0
Stirge
Creature — Insect Bat (C)
Flying
Stirge can’t block.
Blood Drain —  , Pay 1 life, Sacrifice Stirge: Draw a card.
1/1
0
Summon Undead 
Sorcery (C)
You may mill three cards. Then return a creature card from your graveyard to the battlefield.
0
Bhaal's Invoker 
Creature — Dragon Shaman (C)
Scorching Ray — : Bhaal’s Invoker deals 4 damage to each opponent.
4/2
0
Fang Dragon // Forktail Sweep   // 
Creature — Dragon (C)
Flying
6/3
----------------
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don’t control. (Then exile this card. You may cast the creature later from exile.)
0
Nemesis Phoenix  
Creature — Phoenix (U)
Flying
 : Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you’re attacking two or more opponents.
4/2
0
Commander Liara Portyr  
Legendary Creature — Human Soldier (U)
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast from among those exiled cards.
5/3
0
Hardy Outlander 
Legendary Enchantment — Background (U)
Commander creatures you own have “Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature’s power.”
0
Safana, Calimport Cutthroat 
Legendary Creature — Human Rogue (U)
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. If you’ve completed a dungeon, create three of those tokens instead.
Choose a Background (You can have a Background as a second commander.)
3/2
0
Wyll's Reversal 
Instant (R)
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1-14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
0
Alora, Merry Thief 
Legendary Creature — Halfling Rogue (U)
Whenever you attack, up to one target attacking creature can’t be blocked this turn. Return that creature to its owner’s hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
3/2
0
Shameless Charlatan 
Legendary Enchantment — Background (R)
Commander creatures you own have “ : This creature becomes a copy of another target creature.”
0
Dungeoneer's Pack
Artifact (U)
Dungeoneer’s Pack enters the battlefield tapped.
, , Sacrifice Dungeoneer’s Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery.
0
Noble's Purse
Artifact (U)
Noble’s Purse enters the battlefield tapped and with three coin counters on it.
, Remove a coin counter from Noble’s Purse: Create a Treasure token.
0
Oji, the Exquisite Blade  
Legendary Creature — Human Monk (U)
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner’s control.
2/3
0
Rilsa Rael, Kingpin  
Legendary Creature — Human Rogue (U)
Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. if you’ve completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
2/5
0
Tasha, the Witch Queen  
Legendary Planeswalker — Tasha (MR)
Whenever you cast a spell you don’t own, create a 3/3 black Demon creature token.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player’s graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Loyalty: 4
0
Jon Irenicus, Shattered One  
Legendary Creature - Elf Wizard (R)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game it it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
3/3
0
Arcane Signet
Artifact (U) Tap: Add one mana of any color in your commander's color identity.
0
Charcoal Diamond
Artifact (C) Charcoal Diamond enters the battlefield tapped.
Tap: Add B.
0
Fire Diamond
Artifact (C) Fire Diamond enters the battlefield tapped.
Tap: Add R.
0
Marble Diamond
Artifact (C) Marble Diamond enters the battlefield tapped.
Tap: Add W.
0
Moss Diamond
Artifact (C) Moss Diamond enters the battlefield tapped.
Tap: Add G.
0
Sky Diamond
Artifact (C) Sky Diamond enters the battlefield tapped.
Tap: Add U.
0
Swiftfoot Boots
Artifact — Equipment (U) Equipped creature has hexproof and haste.
Equip 1
0
Wayfarer's Bauble
Artifact (C) 2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
0
Command Tower Reprint
Land (C) Tap: Add one mana of any color in your commander's color identity.
0
Zevlor, Elturel Exile   
Legendary Creature — Tiefling Warrior (R)
Haste
, : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen permanent.
4/2
0
Ancient Brass Dragon  
Creature - Elder Dragon (MR)
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
0
Elder Brain  
Creature - Horror (R)
Menace
Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
6/6
0
Wand of Wonder 
Artifact (R)
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1-9 | X is one.
10-19 | X is two.
20 | X is three.
0
Minsc & Boo, Timeless Heroes  
Legendary Planeswalker - Minsc (MR)
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[-2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty: 3
0
Fireball 
Sorcery (U) This spell costs 1 more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
0
Reflecting Pool
Land (R) Tap: Add one mana of any type that a land you control could produce.
0
Lightning Bolt
Instant (C) Lightning Bolt deals 3 damage to any target.
0
Bountiful Promenade
Land (R) Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
Tap: Add G or W.
0
Luxury Suite
Land (R) Luxury Suite enters the battlefield tapped unless you have two or more opponents.
Tap: Add B or R.
0
Morphic Pool
Land (R) Morphic Pool enters the battlefield tapped unless you have two or more opponents.
Tap: Add U or B.
0
Sea of Clouds
Land (R) Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
Tap: Add W or U.
0
Spire Garden
Land (R) Spire Garden enters the battlefield tapped unless you have two or more opponents.
Tap: Add R or G.
0
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