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INNISTRAD: MIDNIGHT HUNT CENTER Start | Billeder | Spoiler (277) | FAQ | Prerelease  

Spoiler (277 kort)

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Rite of Harmony
Instant (R)
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback
0

Deathbonnet Sprout // Deathbonnet Hulk
Creature — Fungus (U)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout.
1/1
---------------
Creature — Fungus Horror
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
3/3
0

Blessed Defiance
Instant (C)
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
0

Eccentric Farmer
Creature — Human Peasant (C)
When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand.
2/3
0

Path to the Festival
Sorcery (C)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.
Flashback
0

Cathar Commando
Creature — Human Soldier (C)
Flash
, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
3/1
0

Cathar's Call
Enchantment — Aura (U)
Enchant creature
Enchanted creature has vigilance and “At the beginning of your end step, create a 1/1 white Human creature token.”
0

Clarion Cathars
Creature — Human Knight (C)
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
3/3
0

Duelcraft Trainer
Creature — Human Soldier (U)
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
3/3
0

Gavony Silversmith
Creature — Human Soldier (C)
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
2/3
0

Gavony Trapper
Creature — Human Soldier (C)
, : Tap target creature.
0/2
0

Homestead Courage
Sorcery (C)
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback
0

Search Party Captain
Creature — Human Soldier (C)
This spell costs less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
2/2
0

Soul-Guide Gryff
Creature — Hippogriff Spirit (C)
Flying
When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
3/4
0

Component Collector
Creature — Homunculus (C)
If it’s neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
1/4
0

Bat Whisperer
Creature — Vampire (C)
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
4/2
0

Devious Cover-Up
Instant (C)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may shuffle up to four target cards from your graveyard into your library.
0

Drownyard Amalgam
Creature — Zombie Horror (C)
When Drownyard Amalgam enters the battlefield, target player mills three cards.
: Drownyard Amalgam can’t be blocked this turn.
3/6
0

Falcon Abomination
Creature — Zombie Bird (C)
Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.
2/2
0

Flip the Switch
Instant (C)
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed.
0

Geistwave
Instant (C)
Return target nonland permanent to its owner’s hand. If you controlled that permanent, draw a card.
0

Otherworldly Gaze
Instant (C)
Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Flashback
0

Revenge of the Drowned
Instant (C)
Target creature’s owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.
0

Shipwreck Sifters
Creature — Spirit (C)
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
1/2
0

Unblinking Observer
Creature — Homunculus (C)
: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
2/1
0

Blood Pact
Instant (C)
Target player draws two cards and loses 2 life.
0

Crawl from the Cellar
Sorcery (C)
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback
0

Duress Reprint
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
0

Morkrut Behemoth
Creature — Zombie Giant (C)
As an additional cost to cast this spell, sacrifice a creature or pay .
Menace
7/6
0

No Way Out
Sorcery (C)
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.
0

Novice Occultist
Creature — Human Wizard (C)
When Novice Occultist dies, you draw a card and you lose 1 life.
1/2
0

Olivia's Midnight Ambush
Instant (C)
Target creature gets -2/-2 until end of turn. If it’s night, that creature gets -13/-13 until end of turn instead.
0

Rotten Reunion
Instant (C)
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed.
Flashback
0

Vampire Interloper Reprint
Creature — Vampire Scout (C)
Flying
Vampire Interloper can't block.
2/1
0

Abandon the Post
Sorcery (C)
Up to two target creatures can’t block this turn.
Flashback
0

Ardent Elementalist
Creature — Human Shaman (C)
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2/1
0

Burn the Accursed
Instant (C)
Burn the Accused deals 5 damage to target creature and 2 damage to that creature’s controller. If that creature would die this turn, exile it instead.
0

Electric Revelation
Instant (C)
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
0

Moonrager's Slash
Instant (C)
This spell costs less to cast if it’s night.
Moonrager’s Slash deals 3 damage to any target.
0

Mounted Dreadknight
Creature — Vampire Knight (C)
Trample
Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
5/4
0

Neonate's Rush
Instant (C)
This spell costs less to cast if you control a Vampire.
Neonate’s Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
0

Pack's Betrayal
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.
0

Raze the Effigy
Instant (C)
Choose one—
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
0

Stolen Vitality
Instant (C)
Target creature gets +3/+1 until end of turn. If it’s your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
0

Voldaren Stinger
Creature — Vampire Warrior (C)
Voldaren Stinger has first strike as long as it’s attacking.
: Voldaren Stinger gets +2/+0 until end of turn.
1/1
0

Lunarch Veteran // Luminous Phantom
Creature — Human Cleric (C)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb
1/1
--------------------
Creature — Spirit Cleric
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
0

Mourning Patrol // Morning Apparition
Creature — Human Soldier (C)
Vigilance
Disturb
2/3
--------------
Creature — Spirit Soldier
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
2/1
0

Bounding Wolf
Creature — Wolf (C)
Flash
Reach
3/2
0

Bramble Armor
Artifact — Equipment (C)
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip
0

Harvesttide Sentry
Creature — Human Warrior (C)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can’t be blocked by creatures with power 2 or less this turn.
3/1
0

Return to Nature Reprint
Instant (C)
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
0

Ecstatic Awakener // Awoken Demon
Creature — Human Wizard (C)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
1/1
------------------
Creature — Demon
4/4
0

Shady Traveler // Stalking Predator
Creature — Human Werewolf (C)
Menace
Daybound
2/3
---------
Creature — Werewolf
Menace
Nightbound
4/4
0

Harvesttide Infiltrator // Harvesttide Assailant
Creature — Human Werewolf (C)
Trample
Daybound
3/2
-------------
Creature — Werewolf
Trample
Nightbound
4/4
0

Galedrifter // Waildrifter
Creature — Hippogriff (C)
Flying
Disturb
3/2
-------------------
Creature — Hippogriff Spirit
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
2/2
0

Plummet Reprint
Instant (C)
Destroy target creature with flying.
0

Shadowbeast Sighting
Sorcery (C)
Create a 4/4 green Beast creature token.
Flashback
0

Tapping at the Window
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback
0

Timberland Guide Reprint
Creature — Human Scout (C)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1/1
0

Tireless Hauler // Dire-Strain Brawler
Creature — Human Werewolf (C)
Vigilance
Daybound
4/5
-----------
Creature — Werewolf
Vigilance
Nightbound
6/6
0

Lambholt Harrier
Creature — Wolf (C)
: Target creature can't block this turn.
2/2
0

Crossroads Candleguide
Artifact Creature — Scarecrow (C)
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
: Add one mana of any color.
3/4
0

Silver Bolt
Artifact (C)
, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
0

Evolving Wilds Reprint
Land (C)
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0

Storm Skreelix
Creature — Drake Horror (U)
Flying
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
2/4
0

Primal Adversary
Creature — Wolf (MR)
Trample
When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
0

Jerren, Corrupted Bishop // Ormendahl, the Corrupter
Legendary Creature — Human Cleric (MR)
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
2/3
---------------
Legendary Creature — Demon
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
6/6
0

Vengeful Strangler // Strangling Grasp
Creature — Human Rogue (U)
Vengeful Strangler can’t block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
2/1
-----------------------
Enchantment — Aura
Enchant creature or planeswalker an opponent controls
At the beginning of your upkeep, enchanted permanent’s controller sacrifices a nonland permanent and loses 1 life.
0

Obsessive Astronomer
Creature - Human Wizard (U)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
2/2
0

Smoldering Egg // Ashmouth Dragon
Creature — Dragon Egg (R)
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
0/4
-----------------
Creature — Dragon
Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
4/4
0

Malevolent Hermit // Benevolent Geist
Creature — Human Wizard (R)
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .
Disturb
2/1
------------------------
Creature — Spirit Wizard
Flying
Noncreature spells you control can’t be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2
0

Fateful Absence
Instant (R)
Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
0

Tovolar's Huntmaster // Tovolar's Packleader
Creature - Human Werewolf (R)
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green wolf tokens.
Daybound
6/6
-------------
Creature - Werewolf
When Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green wolf tokens.
: Another target wolf or werewolf you control fights target creature you don't control.
Nightbound
7/7
0

Bloodtithe Collector
Creature - Vampire Noble (U)
Flying
When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
3/4
0

Lord of the Forsaken
Creature - Demon (MR)
Flying, trample
, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
6/6
0

Stromkirk Bloodthief
Creature - Vampire Rogue (U)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
2/2
0

Burn Down the House
Sorcery (R)
Choose one -
* Burn Down the House deals 5 damage to each creature and each planeswalker.
* Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
0

Sunstreak Phoenix
Creature - Phoenix (MR)
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
0

Vivisection Reprint
Sorcery (U)
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
0

Hallowed Respite
Sorcery (R)
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback
0

Winterthorn Blessing
Sorcery (U)
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback
0

Storm the Festival
Sorcery (R)
Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback
0

Dreadhound
Creature - Demon Dog (U)
When Dreadhound enters the battlefield, mill three cards.
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
6/6
0

The Meathook Massacre
Legendary Enchantment (MR)
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
0

Cathartic Pyre
Instant (U)
Choose one -
* Cathartic Pyre deals 3 damage to target creature or planeswalker.
* Discard up to two cards, then draw that many cards.
0

Fading Hope
Instant (U)
Return target creature to its owner's hand. if its mana value was 3 or less, scry 1.
0

Firmament Sage
Creature - Human Wizard (U)
If it is neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.
2/3
0

Memory Deluge
Instant (R)
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback
0

Phantom Carriage
Creature - Spirit (U)
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
4/4
0

Angelfire Ignition
Sorcery (R)
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback
0

Sunrise Cavalier
Creature - Human Knight (U)
Trample, haste
If it is neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3/3
0

Florian, Voldaren Scion
Legendary Creature - Vampire Noble (R)
First strike
At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponent lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3/3
0

Dennick, Pious Apprentice // Dennick, Pious Apparition
Legendary Creature - Human Soldier (R)
Lifelink
Cards in graveyards can't be the target of spells or abilities.
Disturb You may cast this card from your graveyard transformed for its disturb cost.)
-----------------------
Legendary Creature - Spirit Soldier
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token witih ", Sacrifice this artifact: Draw a card.")
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
3/2
0

Bereaved Survivor // Dauntless Avenger
Creature — Human Pesant (U)
When another creature you control dies, transform Bereaved Survivor.
2/1
-----------------
Creature — Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
3/2
0

Hound Tamer // Untamed Pup
Creature — Human Werewolf (U)
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3
-----------------------
Creature — Werewolf
Trample
Other Wolves and Werewolves you control have trample.
: Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
0

Bloodline Culling
Instant (R)
Choose one:
* Target creature gets -5/-5 until end of turn.
* Creature tokens get -2/-2 until end of turn.
0

Morbid Opportunist
Creature - Human Rogue (U)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1/3
0

Slaughter Specialist
Creature - Vampire Warrior (R)
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
3/3
0

Jack-o'-Lantern
Artifact (C)
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.
, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
0

Rite of Oblivion
Sorcery (U)
As an additional cost, sacrifice a nonland permanent
Exile target nonland permanent
Flashback
0

Teferi, Who Slows the Sunset
Legendary Planeswalker - Teferi (MR)
+1 : Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. You gain 2 life.
-2 : Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw card during each opponent's draw step."
Loyalty: 4
0

Unnatural Moonrise
Sorcery (U)
It becomes night. Until end of turn, target creature gets +1/+0, trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback
0

Sigardian Savior
Creature - Angel (MR)
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
3/3
0

Thraben Exorcism
Instant (C)
Exile target Spirit, creature with disturb, or enchantment.
0

Outland Liberator // Frenzied Trapbreaker
Creature - Human Werewolf (U)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2
-----------------
Creature — Werewolf
, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3
0

Bladebrand Reprint
Instant (C)
Target creature gains deathtouch until end of turn.
Draw a card.
0

Eaten Alive
Sorcery (C)
As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.
0

Organ Hoarder
Creature - Zombie (C)
When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
3/2
0

Skaab Wrangler
Creature - Human Wizard (U)
Tap three untapped creatures you control: Tap target creature.
2/1
0

Katilda, Dawnhart Prime
Legendary Creature - Human Warlock (R)
Protection from Werewolves
Human creatures you control have ": Add one mana of any of this creature's colors."
, : Put a +1/+1 counter on each creature you control.
1/1
0

Ludevic, Necrogenius // Olag, Ludevic's Hubris
Legendary Creature — Human Wizard (R)
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can’t be zero. Activate only as a sorcery.
2/3
-------------------
Legendary Creature — Zombie
As this permanent transforms into Olag, Ludevic’s Hubris, it becomes a copy of one of the exiled cards, except it’s name is still Olag, Ludevic’s Hubris, it has base power and toughness 4/4, and it’s a black and blue Legendary Zombie in addition to its other colors and types. Put a +1/+1 counter on it for each card exiled this way.
4/4
0

Rem Karolus, Stalwart Slayer
Legendary Creature - Human Knight (R)
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2/3
0

Sigarda's Splendor
Enchantment (R)
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
0

Bird Admirer // Wing Shredder
Creature — Human Archer Werewolf (C)
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/4
---------------------------
Creature — Human Werewolf
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/5
0

Reckless Stormseeker // Storm-Charged Slasher
Creature — Human Werewolf (R)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3
--------------------
Creature — Werewolf
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4
0

Spellrune Painter // Spellrune Howler
Creature — Human Shaman Werewolf (U)
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3
-----------------
Creature — Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4
0

Lier, Disciple of the Drowned
Legendary Creature - Human Wizard (MR)
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3/4
0

Suspicious Stowaway // Seafaring Werewolf
Creature — Human Rogue Werewolf (R)
Suspicious Stowaway can’t be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/1
-------------
Creature — Werewolf
Seafaring Werewolf can’t be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1
0

Moonsilver Key
Artifact (U)
, , Sacrifice Moonsilver Key: Search you library for an artifact carrd with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
0

Stuffed Bear
Artifact (C)
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
0

Slogurk, the Overslime
Legendary Creature - Ooze (R)
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to it's owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3/3
0

Vadrik, Astral Archmage
Legendary Creature - Human Wizard (R)
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1/2
0

Odric's Outrider
Creature - Human Heart (U)
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
2/4
0

Sungold Sentinel
Creature - Human Soldier (R)
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
0

Brood Weaver
Creature - Spider (U)
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
2/4
0

Dawnhart Mentor
Creature - Human Warlock (U)
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven - : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4
0

Duel for Dominance
Instant (C)
Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
0

Willow Geist
Creature - Treefolk Spirit (R)
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
1/1
0

Falkenrath Perforator
Creature - Vampire (C)
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2/1
0

Overwhelmed Archivist // Archive Haunt
Creature — Human Wizard (U)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
3/2
---------------
Creature — Spirit Wizard
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
2/1
0

Sacred Fire
Instant (U)
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback
0

Wake to Slaughter
Sorcery (R)
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback
0

Field of Ruin Reprint
Land (U)
Tap: Add C.
2, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
0

Ambitious Farmhand // Seasoned Cathar
Creature - Human Peasant (U)
When Ambicious Farmhand enters the battlefield, search your library for a basic Plains and put it into your hand, then shuffle.
Coven : Transform Ambictious Farmhand. Activate only if you control three or more creatures with different powers.
1/1
--------------
Creature - Human Knight
Lifelink
3/3
0

Dryad's Revival
Sorcery (U)
Return target card from your graveyard to your hand.
Flashback
0

Rise of the Ants
Sorcery (U)
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback
0

Diregraf Horde
Creature - Zombie (C)
When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
3/4
0

Mask of Griselbrand
Legendary Artifact - Equipment (R)
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is it's power. If you do, draw X cards.
Equip
0

Bloodthirsty Adversary
Creature - Vampire (MR)
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
0

Curse of Surveillance
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
0

Delver of Secrets Reprint
Creature - Human Wizard (U)
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
-------
Flying
1/1
0

Mystic Skull // Mystic Monstrosity
Artifact (U)
, : Add one mana of any color.
, : Transform Mystic Skull.
------------
Artifact Creature - Construct
Lands you control have ": Add one mana of any color."
5/6
0

Hostile Hostel // Creeping Inn
Land (MR)
: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters, remove those counters, transform it, then untap it. Activate only as a sorcery.
--------------
Artifact Creature - Horror Construct
Whenever Creeoing Inn attacks, you may exile a creature card from your graveyard, If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.
3/7
0

Siphon Insight
Instant (R)
Look at the two top cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback
0

Adeline, Resplendent Cathar
Legendary Creature - Human Knight (R)
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature tapped and attacking that player or a planeswalker they control.
*/4
0

Ritual of Hope
Instant (U)
Creatures you control get +1/+1 until end of turn.
Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
0

Necrosynthesis
Enchantment - Aura (U)
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards in your hand and the rest on the bottom of your library in a random order.
0

Startle
Instant (C)
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at the end of combat.)
Draw a card.
0

Dire-Strain Rampage
Sorcery (R)
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them only the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
0

Grizzly Ghoul
Creature - Bear Zombie (U)
Trample
Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
4/3
0

Old Stickfingers
Legendary Creature - Horror (R)
When you cast this card, reveal the top card of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard, and put the rest on the bottom of your library in a random order.
Old Stickfingers power and toughness are equal to the number of creature cards in your graveyard.
*/*
0

Rootcoil Creeper
Creature - Plant Horror (U)
: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
, , Exile Rootcoil Creeper: Return target card with flashback you own in exile to your hand.
2/2
0

Chaplain of Alms // Chapel Shieldgeist
Creature — Human Cleric (U)
First strike
Ward
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
1/1
---------------------
Creature — Spirit Cleric
Flying, first strike
Each creature you control has ward .
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1
0

Borrowed Time
Enchantment (U)
When Borrowed Time enters the battlefield, exile target nonland permanent you don't control until Borrowed Time leaves the battlefield.
0

Flare of Faith
Instant (C)
Target creature gets +2/+2 until end of turn. If it's a Human, it gets +3/+3 and indestructible until end of turn instead.
0

Sunset Revelry
Sorcery (U)
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.2
0

Vanquish the Horde
Sorcery (R)
Vengeful Extermination costs less to cast for each creature on the battlefield.
Destroy all creatures.
0

Briarbridge Tracker
Creature - Human Scout (R)
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
2/3
0

Burly Breaker // Dire-Strain Demolisher
Creature — Human Werewolf (U)
Ward
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6/5
---------------
Creature — Werewolf
Ward
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7
0

Hungry for More
Sorcery (U)
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback
0

Loyal Gryff
Creature - Hippogriff (U)
Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
2/2
0

Spectral Adversary
Creature - Spirit (MR)
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1
0

Covert Cutpurse // Covetous Geist
Creature - Human Rogue (U)
Whenever Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.
Disturb (You may cast this card from your graveyard transformed for its disturbed cost.)
2/1
———————
Creature - Spirit Rogue
Flying, deathtouch
If Covetous Geist would put were to be put into a graveyard from anywhere, exile it instead.
2/2
0

Mysterious Tome // Chilling Chronicle
Artifact (U)
, : Draw a card. Transform Mysterious Tome.
——————
Artifact
, : Tap target nonland permanent. Transform Chilling Chronicle.
0

Moonveil Regent
Creature - Dragon (MR)
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
0

Grafted Identity
Enchantment - Aura (R)
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature getse +1/+1.
0

Nebelgast Intruder
Creature - Spirit (U)
Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2/1
0

Tainted Adversary
Creature - Zombie (MR)
Deathtouch
When Tainted Adversary enters the battlefield, you may pay any number of times. When you may this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
2/3
0

Candlegrove Witch
Creature - Human Warlock (C)
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
2/2
0

Celestus Sanctifier
Creature - Human Cleric (C)
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3/2
0

Hedgewitch's Mask
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip
0

Ritual Guardian
Creature - Human Soldier (C)
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
3/2
0

Sungold Barrage
Instant (C)
Destroy target creature with toughness 4 or greater.
0

Intrepid Adversary
Creature - Human Scout (MR)
Lifelink
When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay for once or more, put that many courage counters on Intrepid Adversary.
Creatures you control get +1/+1 for each courage counter on Intrepid Adversary.
3/1
0

Covetous Castaway // Ghostly Castigator //
Creature - Human (U)
When Covetous Castaway dies, mill three cards.
Disturb (You may cast this card transformed from your graveyard for its disturb cost.)
1/3
----------------
Creature - Spirit
Flying
When Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.
When Ghostly Castigator is put into the graveyard from anywhere, exile it instead.
3/4
0

Patrician Geist
Creature - Spirit Knight (R)
Flying
Other Spirits you control get +1/+1.
Spells that you cast from your graveyard cost less to cast.
2/2
0

Augur of Autumn
Creature - Human Druid (R)
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
0

Defend the Celestus
Instant (U)
Distribute three +1/+1 counters among one, two, or three target creatures you control.
0

Turn the Earth
Instant (U)
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback
0

Immolation Reprint
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
0

Purifying Dragon
Creature - Dragon (U)
Flying
When Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
4/3
0

Voldaren Ambusher
Creature - Vampire Archer (U)
When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
2/2
0

Corpse Cobble
Instant (U)
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback
0

Unnatural Growth
Enchantment (R)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
0

Sludge Monster
Creature - Horror (R)
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
5/5
0

Croaking Counterpart
Sorcery (R)
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback
0

Dawnhart Wardens
Creature - Human Warlock (U)
Vigilance
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
3/3
0

Diregraf Rebirth
Sorcery (U)
This spell costs 1 less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback
0

Faithful Mending
Instant (U)
You gain 2 life, draw two cards, then discard two cards.
Flashback
0

Fleshtaker
Creature - Human Assassin (U)
Whenever you sacrifice another creature, you gain 1 life and scry 1.
, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
2/2
0

Ghoulcaller's Harvest
Sorcery (R)
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard rounded up.
Flashback
0

Liesa, Forgotten Archangel
Legendary Creature - Angel (R)
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
4/5
0

Curse of Silence
Enchantment - Aura Curse (MR)
Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost 2 more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
0

Ghoulish Procession
Enchantment (U)
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers once only each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
0

Graveyard Trespasser // Graveyard Glutton
Creature - Human Werewolf (R)
Ward - Discard a card
Whenever Graveyard Trespasser enters the battelfield or attacks, exile up to one target card from a graveyard. If a creature card was wxiled this way, each opponent loses 1 life and you gain 1 life.
Daybound
3/3

-------------------

Creature - Werewolf (R)
Ward - Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two taret cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound
4/4
0

Pithing Needle Reprint
Artifact (R)
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
0

Falkenrath Pit Fighter
Creature - Vampire Warrior (R)
, Discard a card, sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
2/1
0

Seize the Storm
Sorcery (U)
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback
0

The Celestus
Legendary Artifact (R)
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
0

Arcane Infusion
Instant (U)
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback
0

Kessig Naturalist // Lord of the Ulvenwald
Creature - Human Werewolf (U)
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don´t lose this mana as steps and phases end.
Daybound
2/2

-----------------

Creature - Werewolf (U)
Other Wolfes and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don´t lose this mana as steps and phases end.
Nightbound
3/3
0

Gavony Dawnguard
Creature - Human Soldier (U)
Ward 1
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/3
0

Lunar Frenzy
Instant (U)
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
0

Devoted Grafkeeper // Departed Soulkeeper
Creature - Human Peasant (U)
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don´t control.
Disturb
2/1

----------------------

Creature - Spirit (U)
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
3/1
0

Hobbling Zombie
Creature - Zombie (C)
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. 2/2
0

Larder Zombie
Creature - Zombie (C)
Defender
Tap 3 untapped creatures you control: Look at the top card of your library, you may put that card in the graveyard.
1/3
0

Dissipate Reprint
Instant (U)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
0

Flame Channeler // Embodiment of Flame
Creature - Human Wizard (U)
When a spell you control deals damage, transform Flame Channeler.
2/2

----------------------

Creature - Elemental Wizard (U)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.
, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
3/3
0

Siege Zombie
Creature - Zombie (C)
Tap three untapped creatures you control: Each opponent loses 1 life.
2/2
0

Bladestitched Skaab
Creature - Zombie Soldier (U)
Other Zombies you control get +1/+0.
2/3
0

Vampire Socialite
Creature - Vampire Noble (U)
Menace
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
2/2
0

Gisa, Glorious Resurrector
Legendary Creature - Human Wizard (R)
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)
4/4
0

Clear Shot Reprint
Instant (U)
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
0

Locked in the Cemetery
Enchantment - Aura (C)
Enchant creature
When Locked in the Cemetery enters the battlefield, if you have 5 or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
0

Fangblade Brigand // Fangblade Eviscerator
Creature - Human Rogue Werewolf (U)
: Fangblade Brigand gets +1/+0 and First strike until end of turn.
Daybound
3/4
----------------------
Creature - Werewolf
: Fangblade Eviscerator gets +1/+0 until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound
4/5
0

Curse of Shaken Faith
Enchantment - Aura Curse (R)
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
0

Curse of Leeches // Leeching Lurker
Enchantment - Aura Curse (R)
Enchant player
As this permanent transforms into Curse of Leeches, attatch it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound

----------------------

Creature - Leech Horror (U)
Lifelink
Nightbound
4/4
0

Baneblade Scoundrel // Baneclaw Marauder
Creature - Human Rogue Werewolf (U)
Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.
Daybound
4/3
----------------------
Creature - Werewolf
Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life.
Nightbound
5/4
0

Consuming Blob
Creature - Ooze (MR)
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyards and its toughness is equal to that number plus 1."
*/*+1
0

Can't Stay Away
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains, "If this creature would die, exile it instead."
Flashback
0

Geistflame Reservoir
Artifact (R)
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.
0

Defenestrate
Instant (C)
Destroy target creature without flying.
0

Foul Play
Sorcery (U)
Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
0

Heirloom Mirror // Inherited Fiend
Artifact (U)
,, pay 1 life, discard a card: Draw a card, then mill a card. Then place a ritual counter on the Heirloom Mirror. Then, if there are 3 or more ritual counters on it, remove them all and transform it. Activate only as a sorcery.

----------------

Creature - Demon
Flying
: Exile target creature from a graveyard, Put a +1/+1 counter on Inherited Fiend.
4/4
0

Famished Foragers
Creature - Vampire (C)
When Famished Foragers enters the battlefield, if an opponent lose life this turn, add .
, Discard a card: Draw a card.
4/3
0

Light Up the Night
Sorcery (R)
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback - , Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
0

Thermo-Alchemist Reprint
Creature - Human Shaman (U)
Defender
Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0/3
0

Village Watch // Village Reavers
Creature - Human Werewolf (U)
Haste
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
4/3

-----------------

Creature - Werewolf
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/4
0

Ominous Roost
Enchantment (U)
When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
0

Poppet Stitcher // Poppet Factory
Creature - Human Wizard (MR)
Whenever you cast an instant or or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
2/3

------------------

Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.
0

Stormrider Spirit Reprint
Creature — Spirit (C)
Flash (You may cast this spell any time you could cast an instant.)
Flying
3/3
0

Candletrap
Enchantment - Aura (C)
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven - , Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
0

Candlelit Cavalry
Creature - Human Knight (C)
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample unil end of turn.
5/5
0

Dawnhart Rejuvenator
Creature - Human Warlock (C)
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
: Add one mana of any color.
2/4
0

Might of the Old Ways
Instant (C)
Target creature gets +2/+2 until end of turn.
Coven - THen if you control three or more creatures with different powers, draw a card.
0

Arrogant Outlaw
Creature - Vampire Noble (C)
When Arrogant Outlaw enters the battlefield, if an opponent lose life this turn, each opponent loses 2 life and you gain 2 life.
3/2
0

Brimstone Vandal
Creature - Devil (C)
Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
2/3
0

Baithook Angler // Hook-haunt Drifter
Creature - Human Peasant (C)
Disturb (You may cast this card transformed from your graveyard for its disturb cost.)
2/1

---------------------

Creature - Spirit
Flying
If Hook-haunt drifter would be put into a graveyard from anywhere, exile it instead.
1/2
0

Brutal Cathar // Moonrage Brute
Creature - Human Soldier Werewolf (R)
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound
2/2

----------------------

Creature - Werewolf
First strike
Ward - Pay 3 life.
Nightbound
3/3
0

Tavern Ruffian // Tavern Smasher
Creature - Human Warrior Werewolf (C)
Daybound
2/5

---------------------

Creature - Werewolf
Nightbound
6/5
0

Secrets of the Key
Instant (C)
Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Flashback
0

Beloved Beggar // Generous Soul
Creature - Human Peasant (U)
Disturb (You may cast this card transformed from your graveyard for its disturb cost.)
0/4

---------------------------

Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
4/4
0

Contortionist Troupe
Creature - Human (U)
Contortionist Troupe enters the battlefield with X +1/+1 Counters
Coven - At the beginning of your end step, if you control three creatures with different power, put a +1/+1 counter on target creature you control.
0/0
0

Jadar, Ghoulcaller of Nephalia
Legendary Creature - Human Wizard (R)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
1/1
0

Deserted Beach
Land (R)
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .
0

Haunted Ridge
Land (R)
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
: Add or .
0

Overgrown Farmland
Land (R)
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
: Add or .
0

Rockfall Vale
Land (R)
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
: Add of .
0

Shipwreck Marsh
Land (R)
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .
0

Sigarda, Champion of Light
Legendary Creature - Angel (MR)
Flying, trample
Humans you control get +1/+1.
Coven - Whenever Sigarda attacks, if you control three or more creature with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/4
0

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Legendary Creature - Human Werewolf (R)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3

--------------------------

Legendary Creature - Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gain trample until end of turn.
Nightbound
4/4
0

Enduring Angel // Angelic Enforcer
Creature - Angel (MR)
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then, if Enduring Angel didn't transform this way, you lose the game.
3/3

-----------------------------------

Creature - Angel
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
*/*
0

Unruly Mob Reprint
Creature - Human (C)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1/1
0

Howl of the Hunt
Enchantment - Aura (C)
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
0

Pestilent Wolf
Creature - Wolf (C)
: Pestilent Wolf gains deathtouch until end of turn.
2/2
0

Snarling Wolf
Creature - Wolf (C)
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
1/1
0

Festival Crasher
Creature - Devil (C)
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
1/3
0

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Legendary Planeswalker - Arlinn (MR)
Daybound (If a player cast no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.
Loyalty: 4

----------------------

Legendary Planeswalker - Arlinn (MR)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty: 4
0

Galvanic Iteration
Instant (R)
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0

Saryth, the Viper's Fang
Legendary Creature - Human Warlock (R)
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.
3/4
0

Wrenn and Seven
Legendary Planeswalker — Wrenn (MR)
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”
Loyalty: 5
0

Champion of the Perished
Creature — Zombie (R)
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
1/1
0

Infernal Grasp
Instant (U)
Destroy target creature. You lose 2 life.
0

Play with Fire
Instant (U)
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
0

Consider
Instant (C)
Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
0

Triskaidekaphile
Creature — Human Wizard (R)
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
1/3
0

Join the Dance
Sorcery (U)
Create two 1/1 white Human creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0

Forest Reprint
Basic Land - Forest (C)
(Tap: Add G.)
0

Forest Reprint
Basic Land - Forest (C)
(Tap: Add G.)
0

Island Reprint
Basic Land - Island (C)
(Tap: Add U.)
0

Island Reprint
Basic Land - Island (C)
(Tap: Add U.)
0

Mountain Reprint
Basic Land - Mountain (C)
(Tap: Add R.)
0

Mountain Reprint
Basic Land - Mountain (C)
(Tap: Add R.)
0

Plains Reprint
Basic Land - Plains (C)
(Tap: Add W.)
0

Plains Reprint
Basic Land - Plains (C)
(Tap: Add W.)
0

Swamp Reprint
Basic Land - Swamp (C)
(Tap: Add B.)
0

Swamp Reprint
Basic Land - Swamp (C)
(Tap: Add B.)
0

 
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