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UNSTABLE CENTER Start | Billeder | Spoiler (216) | FAQ | Prerelease 

Spoiler (216 kort)

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Forest Reprint
Basic Land - Forest (C)

0

Island Reprint
Basic Land - Island (C)

0

Mountain Reprint
Basic Land - Mountain (C)

0

Plains Reprint
Basic Land - Plains (C)

0

Swamp Reprint
Basic Land - Swamp (C)

0

Pet Project
Artifact - Contraption (MR)
Whenever you crank Pet Project, put target creature from an opponent's graveyard onto the battlefield under your control.
0

Rapid Prototyper
Artifact - Contraption (MR)
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
0

Optical Optimizer
Artifact - Contraption (U)
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to it's other types and gains ": Draw a card."
0

Record Store
Artifact - Contraption (R)
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
0

Sap Sucker
Artifact - Contraption (C)
Whenever you crank Sap Sucker, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
0

Targeting Rocket
Artifact - Contraption (U)
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
0

Thud-for-Duds
Artifact - Contraption (U)
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
0

Top-Secret Tunnel
Artifact - Contraption (C)
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
0

Tread Mill
Artifact - Contraption (C)
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
0

Turbo-Thwacking Auto-Hammer
Artifact - Contraption (U)
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
0

Twiddlestick Charger
Artifact - Contraption (C)
Whenever you crank Twiddlestick Charger, tap or untap target creature.
0

Widget Contraption
Artifact - Contraption (U)
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
0

Applied Aeronautics
Artifact - Contraption (C)
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying and becomes an artifact in addition to it's other types.
0

Arms Depot
Artifact - Contraption (U)
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
0

Auto-Key
Artifact - Contraption (C)
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to it's other types and gains ": You gain 3 life."
0

Buzz Buggy
Artifact - Contraption (C)
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
0

Deadly Poison Sampler
Artifact - Contraption (R)
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
0

Dictation Quillograph
Artifact - Contraption (C)
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
0

Dispatch Dispensary
Artifact - Contraption (U)
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
0

Duplication Device
Artifact - Contraption (R)
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to it's other types.
0

Faerie Aerie
Artifact - Contraption (MR)
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
0

Gnomeball Machine
Artifact - Contraption (U)
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
0

Guest List
Artifact - Contraption (R)
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
0

Headbanger
Artifact - Contraption (C)
Whenever you crank Head Banger, target creature must be blocked this turn if able.
0

Hypnotic Swirly Disc
Artifact - Contraption (R)
Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures you control.
0

Insufferable Syphon
Artifact - Contraption (U)
Whenever you crank Insufferable Syphon, target player discards a card.
0

Neural Network
Artifact - Contraption (U)
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
0

Oaken Power Suit
Artifact - Contraption (R)
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
0

Old Guard
Artifact Creature - Cyborg Soldier (C)
, : Tap target creature without reminder text. (Reminder text is still italicized text in parentheses that explains rules you already know.)
2/1
0

Angelic Rocket
Host Creature - Angel (R)
Flying
When this creature enters the battlefield, you may destroy target nonland permanent.
4/4
0

Accessories to Murder
Artifact - Contraption (U)
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
0

Goblin Slingshot
Artifact - Contraption (R)
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
0

Humming-
Creature - Bird (C)
Flying
Whenever you attack with two or more creatures,
Augment 3W
+2/+3
0

Jamming Device
Artifact - Contraption (U)
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
0

Lackey Recycler
Artifact - Contraption (C)
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
0

Mandatory Friendship Shackles
Artifact - Contraption (C)
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
0

Rhino-
Creature - Rhino (U)
Whenever this creature blocks,
Augment
+1/+4
0

Sundering Fork
Artifact - Contraption (U)
Whenever you crank Sundering Fork, destroy target artifact.
0

Riveting Rigger
Artifact Creature - Cyborg Rigger (C)
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption
2/2
0

Shaggy Camel
Host Creature - Camel (C)
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
0

Success!
Instant (C)
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
0

Teacher's Pet
Creature - Cat Bird Scientist (U)
, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.
2/1
0

Chipper Chopper
Artifact Creature - Cyborg Rigger (C)
Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption.
1/1
0

Crafty Octopus
Host Creature - Octopus Rigger (C)
When this creature enters the battlefield, this creature assembles a Contraption.
1/3
0

Defective Detective
Creature - Human Spy (C)
Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2/1
0

Magic Word
Enchantment - Aura (C)
Enchant creature
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.
0

Numbing Jellyfish
Host Creature - Jellyfish (C)
When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of his or her library into his or her graveyard, where X is the result.
2/3
0

Half-Shark, Half-
Creature - Fish (U)
At the beginning of your upkeep,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
0


Enchantment (U)
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
0

Big Boa Constrictor
Host Creature - Snake (C)
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1/2
0

Dirty Rat
Host Creature - Rat (C)
When this creature enters the battlefield, target opponent discards a card.
1/1
0

Hoisted Hireling
Creature - Zombie (C)
Hoisted Hireling has flying as long as it's being held above the battlefield.
2/1
0

Inhumaniac
Creature - Brainiac (U)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1/1
0

Overt Operative
Creature - Human Ninja Rigger (U)
Menace
Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2/3
0

Steady-Handed Mook
Creature - Human Rigger (C)
Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/1
0

Spell Suck
Instant (C)
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
0

Spy Eye
Creature - Eye Spy (U)
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
1/3
0

Time Out
Instant (C)
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
0

Stinging Scorpion
Host Creature - Scorpion (C)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3/2
0

Subcontract
Sorcery (C)
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
0

Box of Free-Range Goblins
Sorcery (C)
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
0

Bumbling Pangolin
Host Creature - Beast (C)
When this creature enters the battlefield, you may destroy target artifact.
2/2
0

Common Iguana
Host Creature - Lizard (C)
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
1/3
0

Feisty Stegosaurus
Host Creature - Dinosaur (C)
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2/1
0

Hammer Helper
Sorcery (C)
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
0

Painiac
Creature - Brainiac (C)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0/3
0

Half-Orc Half-
Creature - Orc Warrior (U)
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+1
0

Zombified
Creature - Zombie (U)
: Combine Zombified from your graveyard with target host.
, Exile a creature card from your graveyard:
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+2
0

Clever Combo
Sorcery (U)
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.
0

Steamflogger Temp
Creature - Goblin Rigger (U)
, : Steamflogger Temp assembles a Contraption.
2/1
0

Steamfloggery
Instant (U)
Rolla six-sided die. Assemble a number of Contraptions equal to the result.
0

Wrench-Rigger
Creature - Goblin Rigger (C)
When Wrench-Rigger enters the battlefield, it assembles a Contraption.
1/1
0

Eager Beaver
Host Creature - Beaver (C)
When this creature enters the battlefield, you may untap target permanent.
3/2
0

Ground Pounder
Creature - Goblin Warrior (C)
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2/2
0

Joyride Rigger
Creature - Goblin Rigger (C)
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3/3
0

Mother Kangaroo
Host Creature - Kangaroo (C)
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1/1
0

Wild Crocodile
Host Creature - Crocodile (C)
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/1
0

Contraption Cannon
Artifact (U)
, Sacrifice Contraption Cannon: It deals damage to target creature or player equal to the number of Contraptions you control.
0

Gnome-Made Engine
Host Creature - Construct (C)
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
2/2
0

Lobe Lobber
Artifact - Equipment (U)
Equipped creature has ": This creature deals 1 damage to target player. Roll a six-sided die. On a 5 or higher, untap it."
Equip
0

Mad Science Fair Project
Artifact (C)
: Roll a six-sided die. On a 3 or lower, target player adds to his or her mana pool. Otherwise, that player adds one mana of any color he or she chooses to his or her mana pool.
0

Voracious Vacuum
Host Creature - Construct (C)
When this creature enters the battlefield, put a +1/+1 counter on target creature.
1/1
0

Robo-
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment (2, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+1
0

Steam Powered
Artifact Creature - Construct
:
Augment (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0/+4
0

S.N.E.A.K. Dispatcher
Creature - Human Spy (U)
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
2/1
0

Staff of the Letter Magus
Artifact (U)
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S or T.
Whenever a player casts a spell, you gain 1 Life for each time the chosen letter appears in that spell's name.
0

Socketed Sprocketer
Artifact Creature - Cyborg Knight (U)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die.
Install the result on Socketed Sprocketer.
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
0

Knight of the Widget
Artifact Creature - Cyborg Knight (U)
Vigilance
Knight of the Widget's Power and toughness are each equal to the number of Order of the Widget watermarks among permanents you Control.
*/*
0

Knight of the Kitchen Sink
Artifact Creature - Cyborg Knight (U)
First strike, protection from black borders
2/2
0

Hazmat Suit (Used)
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
0

Everythingamajig
Artifact (R)
, : Move a counter from one permanent onto Another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate.
0

Cramped Bunker
Enchantment (R)
At the beginning of each opponent's upkeep, that player moves a permanent he or she Controls to touch Cramped Bunker and no other permanents.
If he or she can't, destroy each permanent that player Controls that isn't touching Cramped Bunker, then sacrifice it.
0

As Luck Would Have It
Enchantment (R)
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then is there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
0

Blurry Beeble
Artifact Creature - Cyborg Beeble (C)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1/1
0

Border Guardian
Artifact Creature - Knight (U)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.
Whenever you cast a White-bordered spell, Border Guardian gains double strike until end of turn.
1/1
0

Oddly Uneven
Sorcery (R)
Choose one -
*Destroy each creature with an odd number of words in its name.(Hyphenated words are one word.)
*Destroy each creature with an even number of words in its name.
0

Goblin Haberdasher
Creature - Goblin Hatificer (U)
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
2/2
0

Infinity Elemental
Creature - Elemental (MR)
(This creature has INFINITE POWER.)
∞/5
0

Just Desserts
Instant (C)
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
0

Five-Finger Discount
Sorcery (U)
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
0

GO TO JAIL
Enchantment (C)
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.
0

Chittering Doom
Enchantment (U)
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
0

Squirrel Dealer
Creature - Raccoon Lizard Bird (C)
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If he or she does, create a 1/1 green Squirrel creature token.
1/1
0

Skull Saucer
Creature - Zombie Head (U)
Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
4/1
0

It That Gets Left Hanging
Creature - Elemental Horror (C)
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If he or she won't, It That Gets Left Hanging gains haste until end of turn.
5/4
0

Steel Squirrel
Artifact Creature - Squirrel (U)
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
1/1
0

Secret Base
Land (C)
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base.
0

Urza, Academy Headmaster
Legendary Planeswalker - Urza (MR)
+1 Head to AskUrza.com and click "+1".
-1 Head to AskUrza.com and click "-1".
-6 Head to AskUrza.com and click "-6".
Loyalty: 4
0

Gimme Five
Instant (U)
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high-fives. Don't hit people.)
0

The Big Idea
Legendary Creature - Brainiac Villain (R)
, : Roll a six-sided dice. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
0

Animate Library
Enchantment - Aura (R)
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate library instead.
0

Clocknapper
Creature - Human Spy (R)
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during his or her next turn. (That phase occurs as though it's your turn instead.)
2/2
0

Graveyard Busybody
Creature - Human Spy (R)
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are equal to the number of cards with flavor text in your graveyards.
*/*
0

Novellamental
Creature - Elemental (C)
Flying
Novellamental can block only creatures with flying.
2/1
0

Suspicious Nanny
Creature - Human Spy Rigger (U)
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
3/4
0

Cogmentor
Artifact Creature - Gnome Rigger (U)
Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1/1
0

Phoebe, Head of S.N.E.A.K.
Legendary Creature - Human Spy (MR)
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
2/3
0

Sly Spy
Creature - Human Spy (U)
Whenever Sly Spy deals combat damage to a player, that player reveals his or her hand. You choose a card from it with the longest name. That player discards that card.
2/2
0

X
Legendary Creature - Human Spy (R)
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with his or her hand revealed.
, : Put X into target opponent's hand.
: You may play a card in the same hand as X without paying its mana cost.
2/2
0

Masterful Ninja
Creature - Troll Ninja (R)
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: Masterful Ninja gets +1/+1 until end of turn.
1/1
0

Handy Dandy Clone Machine
Artifact (R)
, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
0

Hot Fix
Sorcery (R)
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.
0

Chivalrous Chevalier
Artifact Creature - Cyborg Knight (C)
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3/3
0

Entirely Normal Armchair
Artifact (U)
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if he or she sees Entirely Normal Armchair.
, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
0

Sacrifice Play
Instant (C)
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
0

Really Epic Punch
Sorcery (C)
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
0

Garbage Elemental
Creature - Elemental (U)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
2/4
0

Proper Laboratory Attire
Artifact - Equipment (U)
Equipped creature gets +2/+1 and has protection from dice rolls. (Nothing that lets a player roll a dice can block, target, deal damage to, or attach to equipped creature.)
Equip
0

Half-Squirrel Half-
Creature - Squirrel (U)
Whenever a nontoken creature enters the battlefield,
Augment (, Reveal this card from your hand: Combine it with target hosty. Augment only as a sorcery.)
-1/-0
0

Ninja
Creature - Ninja (U)
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment (, Reveal this card from you hand: Combine it with target host. Augment only as - oh, never mind.)
+1/+0
0

Quick-Stick Lick Trick
Artifact - Contraption (C)
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
0

Refibrillator
Artifact - Contraption (R)
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
0

Serpentine
Creature - Wurm (R)
Whenever a land enters the battlefield under your control,
Augment (, Reveal this card from your hand: Combine it with target hosty. Augment only as a sorcery.)
+3/+3
0

Ol' Buzzbark
Legendary Creature - Goblin Warrior (MR)
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
0

Beast in Show
Creature - Beast (C)
Trample
6/4
0

Willing Test Subject
Creature- Spider Monkey Scientist (C)
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
: Roll a six-sided die.
2/2
0

Old-Fashioned Vampire
Creature - Vampyre (U)
Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
3/3
0

Over My Dead Bodies
Enchantment (R)
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
0

Hammer Jammer
Creature - Goblin Warrior (U)
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0/0
0

Target Minotaur
Creature - Minotaur Warrior (C)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
0

Kindslaver
Legendary Artifact (R)
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
0

Krark's Other Thumb
Legendary Artifact (U)
If you would roll a die, instead roll two of those dice and ignore one of those results.
0

Modular Monstrosity
Artifact Creature - Construct (R)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
3/3
0

Gift Horse
Artifact - Contraption (R)
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
0

Amateur Auteur
Creature - Human (C)
Sacrifice Amateur Auteur: Destroy target enchantment.
2/2
0

Ordinary Pony
Host Creature - Horse (C)
When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control.
2/3
0

Very Cryptic Command
Instant (R)
Choose two -
* Untap two target permanents.
* Tap each permanent target player controls with exactly one word in its name.
* Discard all the cards in your hand, then draw that many cards.
* Return target instant or sorcery card from your graveyard to your hand.
0

Inflation Station
Artifact - Contraption (C)
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
0

Adorable Kitten
Host Creature - Cat (C)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1/1
0

Side Quest
Sorcery (U)
Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
0

First Pick
Instant (U)
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
0

Shellephant
Creature - Turtle and/or Elephant (U)
: Choose one. You may activate this ability while Shellephant is in any zone.
* Shellephant has base power and toughness 1/4.
* Shellephant has base power and toughness 3/3.
?/?
0

Mer Man
Host Creature - Human Fish (C)
When this creature enters the battlefield, you may draw a card.
3/3
0

Labro Bot
Artifact Host Creature - Hound (U)
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
3/3
0

Half-Kitten, Half-
Creature - Cat (U)
Whevever you're dealt damage,
Augment (2W, Reveal this card from your hand: Combine it with target hosty. Augment only as a sorcery.)
+1/+2
0

Monkey-
Creature - Monkey (U)
Whenever a nontoken creature you control dies,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+2
0

Multi-Headed
Creature - Hydra (C)
At the beginning of each end step, if you rolled a die this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4/+4
0

Better Than One
Sorcery (R)
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
0

Dr. Julius Jumblemorph
Legendary Creature (MR)
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.
4/4
0

Druid of the Sacred Beaker
Creature - Dear Bird Ape Druid (U)
: Add to your mana pool for each Crossbreed Labs watermark among permanents you control.
2/2
0

Hydradoodle
Creature - Hydra Hound (R)
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results.
Reach, trample
0/0
0

Super-Duper Death Ray
Instant (U)
Trample
Super-Duper Death Ray deals 4 damage to target creature. (This spell can deal excess damage to its target's controller.)
0

By Gnome Means
Enchantment (R)
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
0

Extremely Slow Zombie
Creature - Zombie (C)
Last strike (This creature deals combat damage after creatures without last strike.)
3/3
0

Three-Headed Goblin
Creature - Goblin Mutant (R)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
3/3
0

More or Less
Instant (U)
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
0

Buzzing Whack-a-Doodle
Artifact (U)
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.
* Whack - : Target player loses 2 life.
* Doodle - : You gain 3 life.
* Buzz - , : Draw a card.
0

Baron Von Count
Legendary Creature - Human Villain (MR)
Baron Von Count enters the battlefield with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
0

Jackknight
Artifact Creature - Cyborg Knight (R)
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
1/1
0

The Countdown is at One
Sorcery (R)
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
0

Curious Killbot
Artifact Creature - Killbot (C)
2/1
0

Split Screen
Artifact (R)
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
0

Grusilda, Monster Masher
Legendary Creature - Zombie Villain (R)
Combined, enchanted, and equipped creatures you control have menace.
, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4/4
0

Mary O'Kill
Legendary Creature - Human Villain (R)
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield.
(If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
5/5
0

Work a Double
Sorcery (C)
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
0

Clock of DOOOOOOOOOOOOM!
Artifact (U)
, : Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
0

Division Table
Artifact - Contraption (C)
Whenever you crank Division Table, target player loses 2 life.
0

Boomflinger
Artifact - Contraption (C)
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damae to target player equal to the difference between those results.
0

Dual Doomsuits
Artifact - Contraption (R)
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
0

Slaying Mantis
Creature - Insect Warrior (U)
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6/6
0

Party Crasher
Creature - Goblin Berserker (U))
Haste
You can attack with Party Crasher once each combat during each opponent's turn.
3/3
0

Selfie Preservation
Sorcery (C)
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
0

Do-It-Yourself Seraph
Artifact Creature - Angel Cyborg (MR)
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4/4
0

Rules Lawyer
Artifact Creature - Cyborg Advisor (R)
State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or lessl ife or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
0

Spike, Tournament Grinder
Legendary Creature - Human Gamer (R)
can be paid with either or 2 life.)
: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand.
1/1
0

Crow Storm
Sorcery (U)
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
0

Ineffable Blessing
Enchantment (R)
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
* Flavorful - Whenever a creature with flavor text enters the battlefield under your control, draw a card.
* Bland - Whenever a creature without flavor text enters the battlefield under your control, draw a card.
0

Steamflogger Service Rep
Creature - Goblin Rigger (U)
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your contraption deck face up onto one of your sprockets.)
1/1
0

The Grand Calcutron
Legendary Artifact (MR)
When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards)
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within his or her program instead.
At the beginning of each player's end step, if that player's program has fewer then five cards, he or she draws cards equal to the difference.
0

capital offense
instant (c)
target creature gets -x/-x until end of turn, where x is the number of times a captial letter appears in tis rules text. (ignore reminder text and flavor text.)
0

Snickering Squirrel
Creature - Squirrel Advisor (C)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1/1
0

Squirrel-Powered Scheme
Enchantment (U)
Increase the result of each die you roll by 2.
0

Incite Insight
Sorcery (R)
Assemble X Contraptions. (To assemble a contraption, put the top card of your contraption deck face up onto one of your sprockets.)
0

Wall of Fortune
Artifact Creature - Wall (C)
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0/4
0

Summon the Pack
Sorcery (MR)
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
0

Earl of Squirrel
Creature - Squirrel Advisor (R)
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
4/4
0

Hangman
Creature - Human Villain (R)
As Hangman enters the battlefield, secretly note a word with six to eight letters.
: Target player who doesn't control Hangman guesses he noted word or an unguessed letter in that word. If he or she guesses wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
0

Midlife Upgrade
Sorcery (U)
As an additional cost to cast Midlife Upgrade, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a contraption, put the top card of your contraption deck face up onto one of your sprockets.)
0

Steamflogger of the Month
Creature - Goblin Rigger (R)
When Steamflogger of the Months enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a contraption, put the top card of your contraption deck face up onto one of your sprockets.)
3/3
0

Bee-Bee Gun
Artifact - Contraption (MR)
Whenever you crank Bee-Bee Gun, until end of turn, targets creature gains ": This creature fights another target creature."
0

Finders, Keepers
Sorcery (C)
Destroy target creature, then assemble a contraption. (Put the top card of your contraption deck face up onto one of your sprockets.)
0

Kindly Cognician
Artifact Creature - Cyborg Artificer (U)
Spells you cast that refer to artifacts or Contraptions cost in their rules text less to cast.
1/3
0

Genetic Recombinatior
Artifact - Contraption (U)
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
0

Hard Hat Area
Artifact - Contraption (MR)
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of contraptions equal two the difference between those results. (To assemble a contraption, put the top card of your contraption deck face up onto one of your sprockets.)
0

Watermarket
Land (R)
: Add to your mana pool. Spend this mana only to cast spells with watermarks.
0

Aerial Toastmaster
Artifact Creature - Cyborg Rigger (U)
Flying
, Sacrifice another artifact: Aerial Toastmaster assembles a contraption. (Put the top card of your contraption deck face up onto one of your sprockets.)
3/2
0

Stamp of Approval
Artifact (U)
When Stamp of Approval enters the battlefield, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
0

Hammerfest Boomtacular
Enchantment (U)
Whenever you play a spell with Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to target creature or player.
0

Dogsnail Engine
Artifact - Contraption (U)
Whenever you crank Dogsnail Contraption, target player gains life equal to the greatest power among creatures you control.
0

Sword of Dungeons & Dragons
Artifact - Equipment (MR)
Equipped creatures gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a D20. If you roll a 20, repeat this process.
Equip
0

Steamflogger Boss Reprint
Creature - Goblin Rigger (R)
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3/3
0

 
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